Articles

Deck building, draw odds, turn order and testing in the Pokémon TCG, with the math worked out.

Deck building basics

How to build a consistent Pokémon TCG deck

A math-first Pokémon TCG deck building guide: copy counts, Basic counts, mulligans, turn order, sequencing and testing against real matches.

DeckSequence

6 min read

Draw math

How draw odds actually work in the Pokémon TCG

The math behind Pokémon TCG opening hands: why 4 copies gives a 39.9% chance to open one, why each extra copy buys less, and why prizes do not change it.

DeckSequence

5 min read

Deck building basics

Mulligan math: how many Basic Pokémon should you run?

Only Basics save you from a mulligan. The exact mulligan rate for 8, 10, 12 and 14 Basic Pokémon in a 60-card deck, and how to choose a count on purpose.

DeckSequence

4 min read

Playing better

Going first or second in the Pokémon TCG

Both players draw on turn 1. What going first costs you (no Supporter and no attack), what going second gets you, and how to pick your seat.

DeckSequence

5 min read

Playing better

Sequencing: which card to play first

Search before you draw: the math behind play order in the Pokémon TCG, why combined odds cannot be multiplied, and a worked Buddy-Buddy Poffin example.

DeckSequence

5 min read

Testing & data

Why your 5-game win rate is lying to you

Small samples swing for no reason. How many Pokémon TCG games a deck read, a per-card rate, and a matchup win rate need before the number means anything.

DeckSequence

4 min read

Run the numbers on your own list.

DeckSequence computes your deck's opening-hand and mulligan odds, and deals practice hands from it.

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