Tournaments
How to log a Regional round by round without losing track
By Johnnie Tirado
Founder of DeckSequence and competitive Pokémon TCG player.
· 5 min read

Log each round in the minute after it ends, with two things only: the result of every game and the name of your opponent's deck. Prizes, notes and corrections can wait for the lunch break or the trip home, because a round saved with half its details is still a round in the right place. In DeckSequence, that's Add Round.
Why rounds go missing
A Regional is a long day of Swiss rounds, and the players with a good enough record come back for a second day. By round six, the early rounds have started to blur. You remember losing to Crustle, but not whether it was round three or round five, or whether that loss went to three games.
Three things cause most of the gaps:
- Waiting until the end of the day to write anything down. By then you're reconstructing, not recording.
- Trying to record everything between rounds. You run out of time, skip a round, and the order goes wrong from there.
- Rounds with no games in them. An intentional draw or a bye is easy to forget, and leaving it out makes your record add up to the wrong number of rounds.
The fix is to split the job in two: a quick entry right after each round, and the details later.
What to write down between rounds
Right after each round, write down:
- Each game's result, in order: win, loss or tie. Who went first, too, if you remember it.
- Your opponent's deck, under the same name you always use for it. "Crustle" in round one and "Crustle Box" in round five would split one matchup into two.
- Rounds without games, as what they were: ID, bye or no show.
That is a few taps in DeckSequence. A tournament there already knows your deck, its version and the date, so adding a round is the game results and the opponent's deck, and every field in it is optional. In the app, rounds save even with no signal at the venue and sync once you're back online. Track a tournament has the steps, from starting the tournament to finishing it.
A sample Regional on Dragapult Dusknoir
Here is a sample Day 1 on Dragapult Dusknoir v1.2, eight best-of-three rounds, logged one at a time between rounds. It is sample data, not a real player's event.
| Round | Opponent deck | Games | Result |
|---|---|---|---|
| 1 | Crustle | W L W | Won 2–1 |
| 2 | Alakazam Dusknoir | W W | Won 2–0 |
| 3 | N's Zoroark ex | L W L | Lost 1–2 |
| 4 | Basic Box | W W | Won 2–0 |
| 5 | Crustle | L L | Lost 0–2 |
| 6 | Dragapult ex | W L T | Tied 1–1–1 |
| 7 | Ogerpon Kangaskhan | W W | Won 2–0 |
| 8 | (none) | ID | Tied |
The tournament's record counts rounds, not games: 4–2–2, four rounds won, two lost and two tied. Round 6 went to three games with one win each and a tie, so it reads as a tied round, and the round 8 ID counts as a tied round with no games in it. A bye or an opponent's no show would count as a round won.
The games are a separate tally: 10–6–1 across seven rounds. Each game you log in a round is saved as a match, so this event adds 17 matches to the deck's history, next to its ladder and locals matches. The ID adds none.
Filling in the rest later
Once you have a few minutes, open each round and add what you skipped: how many Prize cards each player had left, who went first where you didn't note it, and a line of notes on the game that mattered. "Turn 2 without Dreepy, never recovered" is enough to remind you what happened.
Corrections work the same way. If you typed the wrong opponent in round 4, fix the round and its games move with it. That stays possible after the tournament is finished, so there's no rush to get it right before the day ends.
When your event is over, whether after Day 1 or later, finish the tournament as Completed or Dropped. If you don't know your final placement yet, add it, and how far you got, from Day 2 up to Winner, whenever you do.
What one event can and can't tell you
The sample run split its two rounds against Crustle and went 2–3 in games. That looks like a slightly bad matchup, but five games is very little. A deck that wins exactly half its games against Crustle still loses three or more of five 50.0% of the time. One Regional shows you where to look, and it takes a lot more games to settle a matchup.
That's why rounds are worth logging as matches rather than as a line in your notes. Every game from the Regional joins your testing and locals results against the same deck, so by the next event the Crustle matchup rests on more than one afternoon. On Free, DeckSequence lists every opponent deck you've faced and how many matches you've played against each, and the tournament itself, round by round, is free. Pro adds the win rate and the record against each opponent deck, so the 2–3 sits inside the whole matchup instead of standing alone. IDs, byes and no shows count toward your tournament record only, never toward a matchup.
If you want the Regional in the same place as the rest of your season, sign up, add your deck, and start the tournament before round one.