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Draw math

How draw odds actually work in the Pokémon TCG

· 6 min read

Every consistency question in the Pokémon TCG — will I open a Basic, will I hit the evolution on time, how many copies should I run — reduces to one kind of math. It has an intimidating name and a simple idea, and once you can read it, most deck-building folklore stops being folklore.

Drawing without putting cards back

A deck is 60 cards; your opening hand is 7 of them, dealt blind. Each card you draw shrinks the deck, so each next draw has slightly different odds than the one before. Computing odds under those rules is called the hypergeometric distribution — an intimidating name for drawing without putting cards back. The important part is that these odds can be computed exactly, not estimated or simulated.

What the naive math gets wrong

The intuition most players carry is some version of: "4 out of 60 is about 7%, and I draw 7 cards, so roughly 47%." That happens to land close here, but the reasoning is wrong in general — draws are not independent events, and you can't add overlapping probabilities. On tighter questions (two conditions at once, mid-game draws) the naive arithmetic drifts badly from the truth. For 4 copies in a 60-card deck, the exact answer is a 39.9% chance that at least one is in your opening 7.

Each extra copy buys less than the last

Here is the chance your opening hand holds at least one copy of a card, by how many copies you run:

  • 1 copy — 11.7%
  • 2 copies — 22.1%
  • 3 copies — 31.5%
  • 4 copies — 39.9%

The gap between rows matters more than the totals themselves. Going from 1 to 2 copies adds 10.4 points; going from 3 to 4 adds only 8.4. Every additional copy is worth less than the one before it, so the 4th copy of a card has to earn its slot. If a card only needs to show up by mid-game, 2–3 copies plus your draw engine often does the job, and the freed slot buys consistency somewhere it's scarcer.

Prizes don't change these odds

The most persistent myth in the game: "my card was prized, the odds were against me." The 6 prize cards are set aside after your opening hand is drawn, so they cannot affect it. Before the game starts, an unseen card is an unseen card — whether it's sitting in the deck or face-down in the prize pool. Prizes can change what's reachable during the game, but they do not change the probability math of what you draw.

What to do with this

Copy counts are the first dial you set when building. Ask, for each card: when does the deck need it, and what chance of having it by then am I willing to accept? The follow-up articles apply this exact math to the two decisions where it bites hardest: how many Basics to run and how the turn order shifts every number.

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